LicenseMethod
Sets the license code
Syntax
License(LicenseType, Opt L1, Opt L2, Opt L3, Opt L4, Opt L5)
DLL import code
<DllImport(uCalcDLL, CharSet:=CharSet.Ansi, CallingConvention:=CallingConvention.Cdecl, EntryPoint:="License")> _
Private Function License__(ByVal uCalcHandle As IntPtr,ByVal LicenseType As LicenseTypeEnum, ByVal L1 As Int32 , ByVal L2 As Int32 , ByVal L3 As Int32 , ByVal L4 As Int32 , ByVal L5 As Int32 ) As Int32
End Function
[DllImport(uCalcDLL, CharSet=CharSet.Ansi, CallingConvention=CallingConvention.Cdecl, EntryPoint="License")]
protected static extern Int32 License_(IntPtr uCalcHandle,LicenseTypeEnum LicenseType, Int32 L1 , Int32 L2 , Int32 L3 , Int32 L4 , Int32 L5 );
{DLLImport}function License__(uCalcHandle: System.Pointer;LicenseType: LicenseTypeEnum; L1: Int32 ; L2: Int32 ; L3: Int32 ; L4: Int32 ; L5: Int32): Int32; cdecl; external uCalcDLL name 'License';
typedef int32_t (* __License)(void *uCalcHandle, LicenseTypeEnum LicenseType, int32_t L1 , int32_t L2 , int32_t L3 , int32_t L4 , int32_t L5 );
[DllImport(uCalcLib, CharSet=CharSet::Ansi, CallingConvention=CallingConvention::Cdecl, EntryPoint = "License")]
static Int32 License_(void * uCalcHandle, LicenseTypeEnum LicenseType, Int32 L1 , Int32 L2 , Int32 L3 , Int32 L4 , Int32 L5);