Dim PlusOperator = uc.GetItemOf("+")
while PlusOperator.ItemHandle <> 0
Console.WriteLine("Def: " + PlusOperator.Text() + " Type: " + PlusOperator.GetDataType().Name())
PlusOperator = PlusOperator.NextOverload()
End while
' Output
' Def: Operator_: 70 +{x} Type: double
' Def: Operator_: 50 {x} + {y} Type: double
' Def: Operator_: 50 {x As Int32} + {y As Int32} As Int32 Type: Int32
' Def: Operator_: 50 {x As String} + {y As String} As String Type: string
' Def: Operator_: 50 {x} + {y As Complex} As Complex Type: complex
' Def: Operator_: 50 {x As Complex} + {y} As Complex Type: complex
' Def: Operator_: 50 {x As Complex} + {y As Complex} As Complex Type: complex
var PlusOperator = uc.GetItemOf("+");
while (PlusOperator.ItemHandle != null) {
Console.WriteLine("Def: " + PlusOperator.Text() + " Type: " + PlusOperator.GetDataType().Name());
PlusOperator = PlusOperator.NextOverload();
}
// Output
// Def: Operator: 70 +{x} Type: double
// Def: Operator: 50 {x} + {y} Type: double
// Def: Operator: 50 {x As Int32} + {y As Int32} As Int32 Type: Int32
// Def: Operator: 50 {x As String} + {y As String} As String Type: string
// Def: Operator: 50 {x} + {y As Complex} As Complex Type: complex
// Def: Operator: 50 {x As Complex} + {y} As Complex Type: complex
// Def: Operator: 50 {x As Complex} + {y As Complex} As Complex Type: complex
//var PlusOperator = uc.GetItemOf('+');
while PlusOperator.ItemHandle <> 0 do
begin
WriteLn('Def: ' + PlusOperator.Text() + ' Type: ' + PlusOperator.GetDataType().Name());
PlusOperator = PlusOperator.NextOverload();
End;
// Output
// Def: Operator_: 70 +{x} Type: double
// Def: Operator_: 50 {x} + {y} Type: double
// Def: Operator_: 50 {x As Int32} + {y As Int32} As Int32 Type: Int32
// Def: Operator_: 50 {x As String} + {y As String} As String Type: string
// Def: Operator_: 50 {x} + {y As Complex} As Complex Type: complex
// Def: Operator_: 50 {x As Complex} + {y} As Complex Type: complex
// Def: Operator_: 50 {x As Complex} + {y As Complex} As Complex Type: complex
auto PlusOperator = uc.GetItemOf("+");
while (PlusOperator.ItemHandle != NULL) {
cout << "Def: " << PlusOperator.Text() << " Type: " << PlusOperator.GetDataType().Name() << endl;
PlusOperator = PlusOperator.NextOverload();
}
// Output
// Def: Operator: 70 +{x} Type: double
// Def: Operator: 50 {x} + {y} Type: double
// Def: Operator: 50 {x As Int} + {y As Int} As Int Type: int
// Def: Operator: 50 {x As String} + {y As String} As String Type: string
// Def: Operator: 50 {x} + {y As Complex} As Complex Type: complex
// Def: Operator: 50 {x As Complex} + {y} As Complex Type: complex
// Def: Operator: 50 {x As Complex} + {y As Complex} As Complex Type: complex
auto PlusOperator = uc.GetItemOf("+");
while (PlusOperator.ItemHandle != 0) {
Console::WriteLine("Def: " + PlusOperator.Text() + " Type: " + PlusOperator.GetDataType().Name());
PlusOperator = PlusOperator.NextOverload();
}
// Output
// Def: Operator: 70 +{x} Type: double
// Def: Operator: 50 {x} + {y} Type: double
// Def: Operator: 50 {x As Int} + {y As Int} As Int Type: int
// Def: Operator: 50 {x As String} + {y As String} As String Type: string
// Def: Operator: 50 {x} + {y As Complex} As Complex Type: complex
// Def: Operator: 50 {x As Complex} + {y} As Complex Type: complex
// Def: Operator: 50 {x As Complex} + {y As Complex} As Complex Type: complex
uc.DefineSyntax("This {etc} ::= That")
' Note that the SkipExpansion arg is set to true for this Syntax construct
Console.WriteLine(uc.GetItemOf("This", 0, true).Text()) ' Returns "ChangeMulti ~~ Syntax: This {etc} ::= That"
Console.WriteLine(uc.GetItemOf("This", 0, true).ReplacementText()) ' Returns "That"
uc.DefineSyntax("This {etc} ::= That");
// Note that the SkipExpansion arg is set to true for this Syntax construct
Console.WriteLine(uc.GetItemOf("This", 0, true).Text()); // Returns "ChangeMulti ~~ Syntax: This {etc} ::= That";
Console.WriteLine(uc.GetItemOf("This", 0, true).ReplacementText()); // Returns "That";
uc.DefineSyntax('This {etc} ::= That');
// Note that the SkipExpansion arg is set to true for this Syntax construct
WriteLn(uc.GetItemOf('This', 0, true).Text()); // Returns 'ChangeMulti ~~ Syntax: This {etc} ::= That';
WriteLn(uc.GetItemOf('This', 0, true).ReplacementText()); // Returns 'That';
uc.DefineSyntax("This {etc} ::= That");
// Note that the SkipExpansion arg is set to true for this Syntax construct
cout << uc.GetItemOf("This", 0, true).Text() << endl; // Returns "ChangeMulti ~~ Syntax: This {etc} ::= That";
cout << uc.GetItemOf("This", 0, true).ReplacementText() << endl; // Returns "That";
uc.DefineSyntax("This {etc} ::= That");
// Note that the SkipExpansion arg is set to true for this Syntax construct
Console::WriteLine(uc.GetItemOf("This", 0, true).Text()); // Returns "ChangeMulti ~~ Syntax: This {etc} ::= That";
Console::WriteLine(uc.GetItemOf("This", 0, true).ReplacementText()); // Returns "That";
<DllImport(uCalcDLL, CharSet:=CharSet.Ansi, CallingConvention:=CallingConvention.Cdecl, EntryPoint:="Text")> _
Private Function Text__(ByVal ItemHandle As IntPtr) As IntPtr
End Function
[DllImport(uCalcDLL, CharSet=CharSet.Ansi, CallingConvention=CallingConvention.Cdecl, EntryPoint="Text")]
protected static extern IntPtr Text_(IntPtr ItemHandle);
{DLLImport}function Text__(ItemHandle: System.Pointer): PAnsiChar; cdecl; external uCalcDLL name 'Text';
typedef const char * (* __Text)(void *ItemHandle);
[DllImport(uCalcLib, CharSet=CharSet::Ansi, CallingConvention=CallingConvention::Cdecl, EntryPoint = "Text")]
static STR_RETURN Text_(void * ItemHandle);