PrecedenceMethod
Example 1: Finding the precedence level of an operator
Console.Write("The precedence level of the 'And' operator is: ")
Console.WriteLine(uc.GetItemOf("And").Precedence())
uc.DefineOperator("{a} && {b} As Bool = a And b", uc.GetItemOf("And").Precedence())
Console.WriteLine(uc.EvalStr("1 > 0 && 2 > 0"))
Console.WriteLine(uc.EvalStr("1 > 2 && 2 > 0"))
Console.Write("The precedence level of the 'And' operator is: ");
Console.WriteLine(uc.GetItemOf("And").Precedence());
uc.DefineOperator("{a} && {b} As Bool = a And b", uc.GetItemOf("And").Precedence());
Console.WriteLine(uc.EvalStr("1 > 0 && 2 > 0"));
Console.WriteLine(uc.EvalStr("1 > 2 && 2 > 0"));
Write('The precedence level of the "And" operator is: ');
WriteLn(uc.GetItemOf('And').Precedence());
uc.DefineOperator('{a} && {b} As Bool = a And b', uc.GetItemOf('And').Precedence());
WriteLn(uc.EvalStr('1 > 0 && 2 > 0'));
WriteLn(uc.EvalStr('1 > 2 && 2 > 0'));
cout << "The precedence level of the 'And' operator is: ";
cout << uc.GetItemOf("And").Precedence() << endl;
uc.DefineOperator("{a} && {b} As Bool = a And b", uc.GetItemOf("And").Precedence());
cout << uc.EvalStr("1 > 0 && 2 > 0") << endl;
cout << uc.EvalStr("1 > 2 && 2 > 0") << endl;
Console::Write("The precedence level of the 'And' operator is: ");
Console::WriteLine(uc.GetItemOf("And").Precedence());
uc.DefineOperator("{a} && {b} As Bool = a And b", uc.GetItemOf("And").Precedence());
Console::WriteLine(uc.EvalStr("1 > 0 && 2 > 0"));
Console::WriteLine(uc.EvalStr("1 > 2 && 2 > 0"));
DLL import code
<DllImport(uCalcDLL, CharSet:=CharSet.Ansi, CallingConvention:=CallingConvention.Cdecl, EntryPoint:="Precedence_Overload_Item")> _
Private Function Precedence_Overload_Item__(ByVal ItemHandle As IntPtr) As Int32
End Function
[DllImport(uCalcDLL, CharSet=CharSet.Ansi, CallingConvention=CallingConvention.Cdecl, EntryPoint="Precedence_Overload_Item")]
protected static extern Int32 Precedence_Overload_Item_(IntPtr ItemHandle);
{DLLImport}function Precedence_Overload_Item__(ItemHandle: System.Pointer): Int32; cdecl; external uCalcDLL name 'Precedence_Overload_Item';
typedef int32_t (* __Precedence_Overload_Item)(void *ItemHandle);
[DllImport(uCalcLib, CharSet=CharSet::Ansi, CallingConvention=CallingConvention::Cdecl, EntryPoint = "Precedence_Overload_Item")]
static Int32 Precedence_Overload_Item_(void * ItemHandle);